Hello everyone, Palmer here, So two of us (Dillon & Palmer) spent the last week down in California at GDC! For me, it involved showcasing the game at the 4th annual GDC Playtest and Prototype Night. GDC I did get the opportunity to talk to several game publishers and learn more about that process. I’m […]
Greetings! Progress has been steadily moving forward on a myriad of smaller fronts. To Start: Discord We now have a Discord server: [https://discord.gg/Kw9g2XM] Feel free to join up, hang out! Swing on by if you’re interested in Attunement or in a friendly game development community! Loadout Builder An improved loadout builder has been a long […]
The past year has flown by. Been pretty busy with my job, but a slew of improvements have come down the pipe. Quick List of 2017′s improvements New Ability Candidates: Void Zone, Hunters Trap, Wind Slash Terminus: New close quarters map Design Checkups: Tuning unhealthy abilities, smoothing rough spots Ritehaven: Playable main menu Code Refactoring: […]
Hello everyone, Jarell Pryor here! I’m the Environment Artist on Attunement: Power of the Gods. Here’s a brief overview of our design process behind the aesthetic of the map Cliffside. The Start I was tasked with developing the overall visual concept and details for this level prototype that I was given. Palmer and I playtested […]