Celebrating Seven Years

Two new abilities (Hydrosurge & Ironwright). Rituals granted through choice selectors. Map polish, bot avatars & behavior improvements. Physics props and much much more!

Welcome to the 2020 Spring Post. I have been regularly at work improving Attunement. Take a look. Patch Notes Improved enemy navigation capabilities (seek elevation, destination nav while facing a target) Twenty tracks of combat music (not custom made, but a big step forward) Better bot conveyance in the loading screen New reusable assets to […]

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The past year has flown by. Been pretty busy with my job, but a slew of improvements have come down the pipe. Quick List of 2017′s improvements New Ability Candidates: Void Zone, Hunters Trap, Wind Slash Terminus: New close quarters map Design Checkups: Tuning unhealthy abilities, smoothing rough spots Ritehaven: Playable main menu Code Refactoring: […]

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