Nine Years!

Last Recap (2022-2023) Progress of 2023 & 2024 🦋 🔗 New Bluesky Account! This page’s twitter buttons now point at the Bluesky account. 🔥 New Map: Flamevale! Still

The cover image of the new map - Flamevale, which is a forest fire level with a river running through it. Bright green text states 'New Map', 'New Ability Visuals', 'Tutorial' and 'Nine Years'

Last Recap (2022-2023) Progress of 2023 & 2024 🦋 🔗 New Bluesky Account! This page’s twitter buttons now point at the Bluesky account. 🔥 New Map: Flamevale! Still in early prototype and testing phases, but it is a larger map with many fiery hazards perfect to knock foes into. Set in a redwood forest fire […]

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Greetings! Progress has been steadily moving forward on a myriad of smaller fronts. To Start: Discord We now have a Discord server: [https://discord.gg/Kw9g2XM] Feel free to join up, hang out! Swing on by if you’re interested in Attunement or in a friendly game development community! Loadout Builder An improved loadout builder has been a long […]

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The past year has flown by. Been pretty busy with my job, but a slew of improvements have come down the pipe. Quick List of 2017′s improvements New Ability Candidates: Void Zone, Hunters Trap, Wind Slash Terminus: New close quarters map Design Checkups: Tuning unhealthy abilities, smoothing rough spots Ritehaven: Playable main menu Code Refactoring: […]

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Hello everyone, Jarell Pryor here! I’m the Environment Artist on Attunement: Power of the Gods. Here’s a brief overview of our design process behind the aesthetic of the map Cliffside. The Start I was tasked with developing the overall visual concept and details for this level prototype that I was given. Palmer and I playtested […]

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