The past year has been a busy one. Most of it was directed at working the full time job. During that time I further improved my ability to build quality developer tools and improve the rate at which software is developed. There were great strides early in last year until just after iFest and I […]
Hello everyone, Palmer here, So two of us (Dillon & Palmer) spent the last week down in California at GDC! For me, it involved showcasing the game at the 4th annual GDC Playtest and Prototype Night. GDC I did get the opportunity to talk to several game publishers and learn more about that process. I’m […]
March 27, 2018
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