Two new abilities (Hydrosurge & Ironwright). Rituals granted through choice selectors. Map polish, bot avatars & behavior improvements. Physics props and much much more!
Ritehaven rebuilt with talking tutorial NPCs. Expanded bot avatars, new Mudslide ability. Upgraded editor tools and a plethora of bugfixes.
Welcome to the 2020 Spring Post. I have been regularly at work improving Attunement. Take a look. Patch Notes Improved enemy navigation capabilities (seek elevation, destination nav while facing a target) Twenty tracks of combat music (not custom made, but a big step forward) Better bot conveyance in the loading screen New reusable assets to […]
The past year has been a busy one. Most of it was directed at working the full time job. During that time I further improved my ability to build quality developer tools and improve the rate at which software is developed. There were great strides early in last year until just after iFest and I […]
The past year has flown by. Been pretty busy with my job, but a slew of improvements have come down the pipe. Quick List of 2017′s improvements New Ability Candidates: Void Zone, Hunters Trap, Wind Slash Terminus: New close quarters map Design Checkups: Tuning unhealthy abilities, smoothing rough spots Ritehaven: Playable main menu Code Refactoring: […]