Nine Years!

Last Recap (2022-2023) Progress of 2023 & 2024 ðŸĶ‹ 🔗 New Bluesky Account! This page’s twitter buttons now point at the Bluesky account. ðŸ”Ĩ New Map: Flamevale! Still

The cover image of the new map - Flamevale, which is a forest fire level with a river running through it. Bright green text states 'New Map', 'New Ability Visuals', 'Tutorial' and 'Nine Years'

Last Recap (2022-2023) Progress of 2023 & 2024 ðŸĶ‹ 🔗 New Bluesky Account! This page’s twitter buttons now point at the Bluesky account. ðŸ”Ĩ New Map: Flamevale! Still in early prototype and testing phases, but it is a larger map with many fiery hazards perfect to knock foes into. Set in a redwood forest fire […]

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Welcome to the 2020 Spring Post. I have been regularly at work improving Attunement. Take a look. Patch Notes Improved enemy navigation capabilities (seek elevation, destination nav while facing a target) Twenty tracks of combat music (not custom made, but a big step forward) Better bot conveyance in the loading screen New reusable assets to […]

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The past year has flown by. Been pretty busy with my job, but a slew of improvements have come down the pipe. Quick List of 2017â€ēs improvements New Ability Candidates: Void Zone, Hunters Trap, Wind Slash Terminus: New close quarters map Design Checkups: Tuning unhealthy abilities, smoothing rough spots Ritehaven: Playable main menu Code Refactoring: […]

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